What do you want to know?
Live Free Market prices for MapleStory Classic World. Search an item, type your level (try “level 55”), or ask anything, in any language.
Every item, live
Every item traded on the Free Market, updated every 10 minutes. Tap an item for its price history.
What should I list it at?
Type what you want to sell. You get the price to list at, how fast it sells at every price, where its buyers are, and who you're competing with, live.
- Type the item you want to sell
- Get the price to list at and how fast it sells
- Drag the slider to try your own price
—
—Try a price
Where to sell
Your competition right now
Recent sales
Best places to farm mesos
Every kill pays twice: the mesos on the floor, and the drops you can sell. Every drop is priced at today's Free Market price, so you see what's actually worth farming at your level.
- Ranked by what one kill is worth
- Mesos plus the expected value of its drops
The most valuable things you can drop
Scroll it or buy it?
What every plus is worth. For each piece of gear we take its key stat (attack for weapons, LUK or DEX for accessories, defense for armor) and compare it to the most common copy with no extras.
- Pick a piece of gear on the left
- Each step is one more plus on its key stat
- Compare what +2, +4… actually sold for
Buy or sell a character
Players list characters here and buyers message them on Discord. Free to post with a Google sign-in. Listings stay up for 14 days.
Trades happen between players. Maple Inflation doesn't verify listings or handle payment. Never pay before you've seen the character, and know that buying or selling accounts may break the game's terms.
Prices are — launch
1M mesos at launch buys what — buys now.
Measured by the Meso Index: every Free Market price, weighted by where the mesos actually go. Launch week (Oct 8–10) = 100, today —, so — since launch.
Price of everything, since launch
Live trades
connecting…Three stories
Biggest movers
Every item on the market floats at its own height. The gold line is its launch price: what got pricier rises, what got cheaper sinks. Press play to watch the economy move, or click any item for its story.
- Pick a period: since launch, month, week or 24h
- Tap an item for its in-game info and price history
- Press ▶ to replay the economy since launch
Cheap stuff vs. expensive stuff
One number hides the real story. What players buy to get stronger or look good got much pricier. What everyone farms got cheaper. Every number here is the change since launch.
The median item's price change, unweighted: how it feels to buy a random item. The headline Meso Index is weighted by mesos traded, so it rises with scrolls and Cash Shop items, where the big money goes.
What a meso is worth in real money
Pets and Cash Shop utilities cost a fixed amount of real money, and players resell them on the Free Market for mesos. That gives a daily exchange rate between mesos and dollars.
- Tap or drag the chart
- See what 1M mesos was worth in dollars
Mesos per $1
Median of fixed-price Cash Shop items, 3-day window. Dashed lines mark official Nexon changes.
Mood, wages and how fast things sell
Real-world economics, run on Maple World: market mood, what an hour of grinding pays, whether scrolling beats buying, the best hour to sell, and how unequal the world is. Every number comes from real trades.
- Tap the gauge's days to replay the mood
- Slide the wage to your level
- Pick a weapon: forge or buy?
Fear & Greed
What an hour of grinding pays
Hours of grinding to afford…
Forge it or buy it?
— —
Forge cost = buying a clean copy and scrolling it with the cheapest scroll tier, re-trying until you hit the target (Lesser 100%, Intermediate 60%, Greater 10%), selling the misses back at market.
If you had put 1M mesos into…
Best since launch
Worst since launch
How fast things sell
Price it right: wait time by price vs market
Golden hour: when listings sell fastest (your local time)
How unequal is Maple?
0 = everyone equal · 1 = one player has it all
Which job got pricier?
Each class's basket: its gear, its weapon attack scrolls, glove scrolls and ammo, weighted by what players actually spend. Launch = 100.
What your loot buys
— less stuff for the same loot than on launch day
Where the money goes
Each day, the share of all mesos traded that went into each type of item. Watch players' priorities shift.
- Tap or drag the chart
- See which item types the mesos went to
Mesos in the world right now
Our estimate of every meso that has entered the Classic World economy since launch, and how it is split between players.
- The big number is our live estimate
- Slide to your level to see where you rank
3.5% of players created 36.5% of the money
Every monster in the game
Player and level data: ClassicRank · characters, active this week
How it's calculated
Source: every sale seen on the Classic World Free Market since October 7: sales of items by different sellers.
An item's price on a day: the median of that day's sales, per unit. Median, not average, so one crazy sale can't move anything.
The index: a direct Törnqvist price index, the method statistics agencies use. Every day is compared to launch (October 8–10 = 100) using a 3-day window. Each item is weighted by its share of mesos traded, averaged between launch and that day. Only items with at least 10 sales in both windows count.
Why direct, not chained: we also built a day-to-day chained index. Prices jumped so much in the first week that chaining inflated the result to +145%. The direct comparison and two cross-checks (Laspeyres and Paasche) all land close together.
The Price Sky: each item is compared to its own first three trading days (for items that appeared later, from the day they showed up). Icon size reflects mesos traded.
Meso vs. dollar: 1,000 NX = $1. For a fixed basket of Cash Shop items that have traded since launch, we divide the Free Market meso price by the NX price and take the median each day.
Upgrades: listings and recent sales with their stats. "+N" is the item's key stat above the most common value among clean copies. Solid bars are real sales; outlined bars are current asking prices. New sales are collected every minute, so this section grows every day.
"Mesos traded": the day's median price times units sold. It's money moving between players, not new money. Daily sales also rose because more sales were being recorded, so it doesn't measure the size of the economy. The index isn't affected, because it compares prices, not quantities.